Half-Life Alyx Re-Education is a DLC-Sized New Campaign Mod from Annapurna Level Designer Polygrove

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Half-Life Alyx Re-Education is a new short campaign mod from Annapurna Level Designer and Environment Artist, Nathaniel Grove (Polygrove).

Most of you will know Annapurna Interactive from titles such as What Remains of Finch, Outer Wilds, Ashen, Journey, Maguette, The Pathless, and of course, the lovely Stray. While the designer doesn’t appear to have worked on these titles at Annapurna, it’s interesting to see a mod for Alyx created by a professional artist.

As said, Re-Education is a DLC-sized campaign mod that adds around 30 minutes to one hour of gameplay to Valve’s Half-Life VR installment. In the short campaign, players are required to find their way back to a train that has been commandeered and halted. It’s a lovely-looking and interesting campaign that focuses on environmental storytelling and slow pacing.

“While en route to a safehouse on the outskirts of City 17 Alyx finds her commandeered train has been halted by a Combine barricade”, the premise of the campaign mod reads. “She must make her way through a long-abandoned school to access the switch that unblocks the tracks, but the task may prove more difficult than expected…”

Down below you’ll find a short video of the Half-Life Alyx Re-Education mod in action.

Those interested in giving this short campaign a spin can download it via Steam here.

Half-Life Alyx was released back in March of 2020, and rumors suggest that the VR first-person shooter might be coming to PSVR2 as well. Valve announced Alyx in 2019.

Set between the events of Half-Life and Half-Life 2, Alyx Vance and her father Eli secretly mount the resistance to the brutal occupation of Earth by a mysterious alien race known as The Combine. As Alyx, players take the fight to the Combine to save the future of humanity.

Half-Life: Alyx was designed from the ground up for Virtual Reality and features all of the hallmarks of a classic Half-Life game: world exploration, puzzle solving, visceral combat, and an intricately woven story that connects it all with the characters iconic to the Half-Life universe.

“Everyone at Valve is excited to be returning to the world of Half-Life”, Valve founder Gabe Newell said in 2019. “VR has energized us. We’ve invested a lot of ourselves in the technology. But we’re also game developers at heart, and to be devoting ourselves to a VR game this ambitious is just as exciting. For that to come in the form of Half-Life feels like the culmination of a lot things we care a lot about: truly great games, cutting edge technology, and open platforms. We can’t wait for people to experience this.”

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