Developers Psyonix has disabled Rocket League Trade In features following the start of Season 3.
There is no word on when Trading will be back or what has caused today’s problems.
But the good news is that the current problems are connected to the current server issues and should disappear when things return to normal.
The latest message from Psyonix reveals: “Matchmaking has been restored. However, Trade-In is currently disabled and items acquired by players may not be visible for up to 15 minutes.
A further description from Psyonix adds: “Purchased items can only be traded on the platform they were purchased on. You can only trade with other players logged into the same platform as you. For example, if you build a Blueprint with Credits on Xbox, you can only trade it on Xbox.
“To reduce fraud, players involved in any trade must have purchased at least 500 Credits. This does not apply to players who played before the Free to Play update.”
For those who have never used the system, trading is an online feature that allows you to exchange Rocket League Items with other players.
When trading does return to Rocket League, here is how you can use the system:
- Launch Rocket League
- Invite the other player to a party
- Select the Invite to Trade button
- Both players must be online to initiate and complete a trade, and a trade is processed when both players confirm it.
“A countdown will occur allowing either player to cancel the trade Both players will get confirmation prompts of the items received.
“If your trade involves more than 10 items be sure to scroll up and down to ensure all items are present before confirming. Trading in small batches makes it easier to keep an eye on everything.”