Destiny 2’s Seasonal Artifact, Mods, And Orbs of Power Are Being Tweaked In The Witch Queen

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Destiny 2’s upcoming Season 16 will see Orbs of Power generation, Masterworked armor fine-tuning, and Artifact mods tweaked. Artifacts, which are seasonal pieces of gear that can be used to add powerful perks to your Guardians, will no longer have a limit on the number of mods that can be unlocked. Traditionally, Artificacts have only allowed for Guardians to make use of 12 of the 25 available mods, but Bungie explained in its latest weekly blog post that this restriction was being removed.

Small adjustments to the number of experience points required to unlock Artifact mods will be made, although Bungie noted that the first 12 mod unlocks will still follow the same path as Season 15’s Artifact. For the next 13 unlocks, the XP required will steadily increase so that the order in which you’ll unlock perks will still be valuable. You’ll still be able to reset your Artifact if you change your mind, for a moderate amount of Glimmer.

Now Playing: Destiny 2: The Witch Queen – Savathûn’s Throne World

As for the actual Artifact Mods, Bungie says that it’ll be bringing back a few favorite perks, such as anti-Champion mods, Anti-Barrier Scout Rifles and Bow abilities to knock down an Overload champion’s shields. A focus on the new Glaive weapon archetype coming in The Witch Queen in February, will be emphasized in the available mods.

Masterwork armors are also being adjusted for Season 16, as you’ll be able to change the energy type of this gear at a much-reduced cost. Changing a fully Masterworked piece of Legendary armor will cost 10,000 Glimmer and one Upgrade Module, while changing a fully Masterworked piece of Exotic armor to another energy type will set you back 20,000 Glimmer and one Upgrade Module.

Lastly, Bungie will be changing how Guardians create Orbs of Power with weapons. Orb generation on weapon multikills will no longer be a function of a weapon’s Masterwork status but will instead be tied to a selection of armor mods equipped in the helmet category. Each mod applies the Orb-generation effect to all weapons you have equipped of a particular damage type, meaning that a single mod will cover several weapons in your arsenal if they share a damage type.

As The Witch Queen expansion draws closer, Bungie has begun slowly teasing players with new trailers for Destiny 2’s next big chapter. In case you missed it, you can check out our comprehensive breakdown on the latest trailer, wonder just what the heck is going on over on Mars, and catch up on the latest Destiny 2 patch notes.

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