MetalFX is Apple’s take on upscaling tech for games

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Apple is getting more serious about gaming on Mac and iPad with the help of its silicon chips. At WWDC, the company showed off upscaling tech along the lines of NVIDIA’s Deep Learning Super Sampling and AMD’s FidelityFX Super Resolution.

Metal 3 will include support for MetalFX Upscaling. Your Mac will render smaller frames that are less compute-intensive. MetalFX will upscale the visuals and apply temporal anti-aliasing. The idea is to deliver better and more efficient gaming performance with higher framerates than might be possible from pure hardware-driven rendering.

Apple

Resident Evil Village will utilize the tech when that game comes to Mac. Capcom says the game will run at 1080p “effortlessly” on MacBook Air and at 4K on Mac Studio. No Man’s Sky will also use MetalFX upscaling when it arrives on Mac and iPad later this year. Grid Legends is on the way to Mac as well.

Apple also announced a fast resource loading API that’s designed to minimize loading time, akin to Microsoft’s DirectStorage tech. It works by routing directing game data more directly from storage to the CPU. Apple says this will enable games to “easily access high-quality textures and geometry needed to create expansive worlds for realistic and immersive gameplay.”

While Apple historically hasn’t done a great job with supporting games (there’s no native iOS app support for Stadia and Xbox Cloud Gaming for one thing), the introduction of MetalFX upscaling is a positive move. Getting big-name studios and publishers such as Capcom, EA and Hello Games on board could help turn the tide for Mac as a viable option for gamers. However, broader support for Steam games would be a bigger step in the right direction.

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